Town: Caŵv Mpfá̋tmétsūcōw Nêōw

Caŵv Mpfá̋tmétsūcōw Nêōw

Caŵv Mpfá̋tmétsūcōw Nêōw
Example Goblin architecture.
StateConfederation of Goblin Tribes
ProvenceGīmōthyǎvy Region
RegionKàiē̼iē̼ùv Savannah
Founded1351
Community LeaderHigh Chief Shelèsi Kêlë Zlîb
Area4 km2 (1 mi2)
Average Yearly Temp11°C (51°F)
Average Elevation992 m (3254 ft)
Average Yearly Precipitation278 cm/y (109 in/y)
Population1130
Population Density282 people per km2 (1130 people per mi2)
Town AuraElven High Magic
Naming
Native nameCaŵv Mpfá̋tmétsūcōw Nêōw
Pronunciation/kɒ̂v/ /mpʰɛ̋tmi̋ːtsʌ̄kʊw/
Direct Translation[compatible] [recognition]
Translation[Not Yet Translated]

Caŵv Mpfá̋tmétsūcōw Nêōw (/kɒ̂v/ /mpʰɛ̋tmi̋ːtsʌ̄kʊw/ [compatible] [recognition]) is a subtropical Town located in the Gīmōthyǎvy Region of the Confederation of Goblin Tribes.

The name Caŵv Mpfá̋tmétsūcōw Nêōw is derived from the Goblin language, as Caŵv Mpfá̋tmétsūcōw Nêōw was founded by Mlèsel Glî Tshi, who was culturaly Goblin.

Climate

Caŵv Mpfá̋tmétsūcōw Nêōw has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a cool 20°C (68°F) and its average temperature during the winter being a cold 3°C (37°F). Caŵv Mpfá̋tmétsūcōw Nêōw receives an average of 278 cm/y (109 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Caŵv Mpfá̋tmétsūcōw Nêōw covers an area of nearly 4 km2 (1 mi2), and an average elevation of 992 m (3254 ft) above sea level.

Overview

Caŵv Mpfá̋tmétsūcōw Nêōw was founded durring the late 14th century in spring of the year 1351, by Mlèsel Glî Tshi. The establishment of Caŵv Mpfá̋tmétsūcōw Nêōw suffered from many setbacks, delays, and obsticles, most notably a group of Caŵv Mpfá̋tmétsūcōw Nêōw which required millitary assistance exterminate before the community could finish being built.

Caŵv Mpfá̋tmétsūcōw Nêōw was built using the conventions of Goblin durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Caŵv Mpfá̋tmétsūcōw Nêōw is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Caŵv Mpfá̋tmétsūcōw Nêōw is buildings are arranged within a network of premissive paverstone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The town rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Caŵv Mpfá̋tmétsūcōw Nêōw's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. Caŵv Mpfá̋tmétsūcōw Nêōw's political statment focused walls are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

Right off the bat Caŵv Mpfá̋tmétsūcōw Nêōw hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. It’s easy to see where their wealth comes from the more you look arround. Every aspect of the town has been developed with care and great thought. The people themselves act deliberately and with care in even the simplest of daily actions.

Civic Infrastructure

Caŵv Mpfá̋tmétsūcōw Nêōw has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Caŵv Mpfá̋tmétsūcōw Nêōw.

Caŵv Mpfá̋tmétsūcōw Nêōw has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Caŵv Mpfá̋tmétsūcōw Nêōw has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Caŵv Mpfá̋tmétsūcōw Nêōw has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Caŵv Mpfá̋tmétsūcōw Nêōw has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Caŵv Mpfá̋tmétsūcōw Nêōw's public wards, blessings, and other arcane systems.

Caŵv Mpfá̋tmétsūcōw Nêōw has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Caŵv Mpfá̋tmétsūcōw Nêōw has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Caŵv Mpfá̋tmétsūcōw Nêōw's citizens locals enjoy many vices and lustful appetites. They may have religious sanction for their deeds, or neighbors might trade with them for such things, or they could be followers of some ideology that blesses such pursuits. Their economy or their social organization is usually heavily reliant on such traffic, and to ensure its continuance they may have made bargains with various mortal and immortal powers.

Caŵv Mpfá̋tmétsūcōw Nêōw's mayor's house was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

Due to the actions of local Kami, winter is recurring in Caŵv Mpfá̋tmétsūcōw Nêōw.

The Trailgaunt near Caŵv Mpfá̋tmétsūcōw Nêōw are known to be a mutant strain of the creature.

Caŵv Mpfá̋tmétsūcōw Nêōw's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves long periods of drunkenness to channel Truename Magic energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4531 m2
    • Cattle and Similar Creatures: 282
    • Poultry: 3390
    • Swine: 226
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 113

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 4
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 14
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

349 of Caŵv Mpfá̋tmétsūcōw Nêōw's population work within a Foundational Occupation.

714 of Caŵv Mpfá̋tmétsūcōw Nêōw's population do not work in a formal occupation, but do contribute to the local economy. 67 (6%) are noncontributers.

Points of Interest

Caŵv Mpfá̋tmétsūcōw Nêōw is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Caŵv Mpfá̋tmétsūcōw Nêōw was attacked by soldiers from another nation, with orders to raid Caŵv Mpfá̋tmétsūcōw Nêōw. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Caŵv Mpfá̋tmétsūcōw Nêōw lost 103 people, 238 livestock, and 58 buildings. The conflict ended after roughly 218, when members of Caŵv Mpfá̋tmétsūcōw Nêōw's militia enacted an operation to recruit a particular solgiers group. The operation was complicated by a natural disaster interrupted the operation, shattering unit cohesion. The conflict ended with the defense of the strategic location against a siege, which ended in a crushing defeat for Caŵv Mpfá̋tmétsūcōw Nêōw's forces. The war is remembered in legend by Caŵv Mpfá̋tmétsūcōw Nêōw's bards, historians, and legend keepers.

History